STUDIO
YIN AIWEN

Design
and
Art Industry
————
Design
and
technology
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Yin Aiwen is a practicing designer, artist, theorist, strategist and project developer who uses writing, speculative design and time-based art to examine the social impact of planetary communication technologies.
Design
and
Technology
————
Design
and
post-
colonism
————
Yin Aiwen is a practicing designer, artist, theorist, strategist and project developer who uses writing, speculative design and time-based art to examine the social impact of planetary communication technologies.
Design
and
Post-colonism
————
Design
and
art
————
Yin Aiwen is a practicing designer, artist, theorist, strategist and project developer who uses writing, speculative design and time-based art to examine the social impact of planetary communication technologies.

design & art
Yin Aiwen is a practicing designer, artist, theorist, strategist and project developer who uses writing, speculative design and time-based art to examine the social impact of planetary communication technologies. She advocates relationship-focused design as a strategy to redesign, re-engineer and reimagine the relationship between technology and society. Besides publishing and exhibiting internationally, she also works as a strategist and researcher for cultural institutions.

design & art
Yin Aiwen is a practicing designer, artist, theorist, strategist and project developer who uses writing, speculative design and time-based art to examine the social impact of planetary communication technologies. She advocates relationship-focused design as a strategy to redesign, re-engineer and reimagine the relationship between technology and society. Besides publishing and exhibiting internationally, she also works as a strategist and researcher for cultural institutions.

design & art
Yin Aiwen is a practicing designer, artist, theorist, strategist and project developer who uses writing, speculative design and time-based art to examine the social impact of planetary communication technologies. She advocates relationship-focused design as a strategy to redesign, re-engineer and reimagine the relationship between technology and society. Besides publishing and exhibiting internationally, she also works as a strategist and researcher for cultural institutions.

Relationship-focused design is a research and design proposal which Yin started from 2012, and have been directing Yin’s practice since. Relationship-focused design encompasses three research brancheswhich tackles design’s relationship with technology (medium), with(post-)colonialism, and with art, respectively. The three branches converge at the over-all analysis about the entanglements between design and capitalism. Which lead to the proposal to transit design practice from mass communication to focusing on interpersonal relationship.In 2011, Yin moved to the Netherlands for her master degree. As someone who leave China for the first time in her life, she had difficulties in English and participating the discourses. As a result, she was often chewing the classroom discussions in the classroom for days, and then respond to her fellow students at once in the final presentation, through performance or installations. While enjoying the nuanced skills for internal communication that she’s learning from, she was asked to do something that can communicate to a wider audience, as she was graduating.The reasonable ask prompt her to reflect on the nature of design, why and how it always demands recognition from the mass, and what does it mean if design can be practiced on a personal scale — and how. This opened a long-term research for Yin. In 2013, she wrote her first thesis“Design for a Known Audience: How Design can Formulate a New Social Structure” to articulate her points, and created a performanceinstallation which offer a visceral experience of the theory.

Relationship-focused design is a research and design proposal which Yin started from 2012, and have been directing Yin’s practice since. Relationship-focused design encompasses three research brancheswhich tackles design’s relationship with technology (medium), with(post-)colonialism, and with art, respectively. The three branches converge at the over-all analysis about the entanglements between design and capitalism. Which lead to the proposal to transit design practice from mass communication to focusing on interpersonal relationship.In 2011, Yin moved to the Netherlands for her master degree. As someone who leave China for the first time in her life, she had difficulties in English and participating the discourses. As a result, she was often chewing the classroom discussions in the classroom for days, and then respond to her fellow students at once in the final presentation, through performance or installations. While enjoying the nuanced skills for internal communication that she’s learning from, she was asked to do something that can communicate to a wider audience, as she was graduating.The reasonable ask prompt her to reflect on the nature of design, why and how it always demands recognition from the mass, and what does it mean if design can be practiced on a personal scale — and how. This opened a long-term research for Yin. In 2013, she wrote her first thesis“Design for a Known Audience: How Design can Formulate a New Social Structure” to articulate her points, and created a performanceinstallation which offer a visceral experience of the theory.

Although the intrinsic immateriality of the digital realm is by nature opposed to the tangible society we live in, its architecture has been designed and shaped by humans and comes with direct consequences in user’s lives and behavioural patterns. For years, the digital space has been the topic of numerous papers and studies; to Yin Aiwen, it is now time to work on a new school of thought that would be the foundation of a wider societal reflexion on the Digital, through the discipline of ‘Cyber-urbanism’.

The fabrication of cyberspace is no longer an 8-bit render of the physical world, but has become its own universe. By agglutinating our attention onto their products, a few corporations puppeteer our everyday life and mind space. Their private interests grind over the traditional institutional power while claiming they have always been the David against the Goliath. The users – the labor, the product, the consumer and the subject of surveillance – don’t even have a seat at the table.

Activists implore users to be mindful in their everyday encounter with the digital and to practice privacy in an almost ritualistic way. Protest becomes a zero-sum game between accepting terms of service or deleting accounts. It is a futile attempt to get to the bottom of the code and terms of services, or to condemn one software after another. The only thing we have left to do is to threaten to leave. But when the digital becomes the everyday infrastructure, these actions trade our right to live socially for the hope that we can preserve our right to privacy.

Silicon Valley’s user experience design (UX) always assumes the user is alone with the product. It is a thinking tool that pre-programs users as isolated laborers who are unable to unite, even if the companies always claim that they help you to connect. Yet it is also the same thinking tool that designs a product that is meant to accommodate daily activities at the scale of a mega-metropolis. Imagine how repressive that urban life would be.

Introduction
Network-based technologies are bringing the world into a new age. Mass intelligence, cloud sourcing, social network and long tail market, etc. create a plausible scenario to the future. In fact, this future is happening right now, and the reality picture as always, not as pretty as it was imagined. Well developed professions are facing the danger of mass intelligence invasion, the current economical system is dissolving and the new world order is not yet found. Design as a profession that is born and grown with capitalism, also facing its crisis of the time: Does the low entry level technologies and mass intelligence declare the doom future of the professional designer?

This essay is intended say no. Through analyzing the internal paradox of the current design strategy and how it can be turned as an advantage to designer, the essay try to elaborate a possible option to the future of design.

A few questions will be rethink in this essay:
What it means to design?
Who are designers designing for?
What is the position of design in the society?
Where designers can be positioned in the coming order?

This essay attempts to ease the current professional anxieties of designers and advocate design as a form of activism whose own significant strength lies in formulating a new social structure.


PART I. Machines Aesthetic, Capitalism and Design
The liberation of human labour is dependent on machines. Human beings have produced machines as an alternative to themselves, in order to make up for their own limitations. The consistency and efficiency of machines free us from repetitive labour, and the dependable, emotionless universality of machines guarantees equality for all. Machines describe the desires of human beings, which are not only about labour but also about a narrative of “one for all and all for one” utopia. To accomplish these tasks, machines always require rational programming and an environment in which to output results. These requirements themselves inform the aesthetic of machines, which is based on the principles of legitimacy and universality. The machines aesthetic seeks for the ultimate principles for all. The principles must be falsifiable, applicable, and should be able to self-explained explicitly, therefore to guarantee the effort is worthwhile, the result will meet the expectation.

Capitalism itself is fed and raised by machines. Without machines there wouldn't be mass production, and without the aesthetic of machines there would be no sense in having mass communication. Without mass production and communication there would also be no possibility of mass profit. And the global conquest of capitalism has consolidated the aesthetic; as a result, the machine aesthetic has become the legitimate aesthetic. As time has passed, machines have replaced more and more different kinds of labour, any format of work that seems repetitive, “robotic” will be considered to be replaced by machines, or applied by the machines aesthetic: from household duties to creative production, from money counting to the education of man.

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